Black and Blue Tournament
Woodbury United Lacrosse Association
2025 Black and Blue Tournament
June 28-29, 2025
M Health Fairview Sports Complex
Woodbury United Lacrosse (WULAX) Welcome you to the Black and Blue Lacrosse Tournament.
We are excited for a great weekend of Lacrosse and with over 135 teams participating in 2024, your Teams will be participating in the largest association only Lacrosse Tournament in the State of Minnesota.
Actions to complete before the tournament starts.
Review schedules: The official schedule is available on Sports Engine Tourney
- All games, schedules, and scores will be on the Sports Engine Tourney app.
- Download the app and encourage teams, parents, and coaches to do the same.
- After downloading the app, please ensure notifications are turned on as this will be the main form of communication for the tournament.
Complete waivers: Don't forget waivers! All participants must complete the waiver to play.
- Complete waivers on WULAX Crossbar Registration
- Deadline: Wednesday, June 25, 2025, 12:00 p.m.
Submit rosters: All teams must submit rosters with player names and numbers on Sports Engine Tourney.
- Deadline: Wednesday, June 25, 2025, 12:00 p.m.
Where to go
All games will be played at the M Health Sports Complex. There is limited parking available so please encourage your parents to carpool to the site with other team members.
There are five field locations for games this year (Blue Fields, Green Fields, Red Field, Gold Fields and Raptor Nest Stadium). Be sure to check the schedule for each game’s specific field location. Refer to the Event Maps (Map is Below) or in SE Tourney for specific details. No matter which location you’re at, please follow all posted NO PARKING signs to maintain safety and avoid towing.
Blue Fields – M Health Sports Complex
- 4125 Radio Drive Woodbury, MN 55129
- Enter on West Side (Radio Drive) or North Side (Bailey Road)
- Park in the Blue Parking Lot
- Exit on West Side (Radio Drive) or North Side (Bailey Road)
Green Fields – M Health Sports Complex
- 4200 Pioneer Drive Woodbury, MN 55129
- Enter on North Side (Bailey Road)
- Park in the White, Green or Yellow Parking Lots
- Exit on North Side (Bailey Road)
Red Fields – M Health Sports Complex
- 4200 Pioneer Drive Woodbury, MN 55129
- Enter on North Side (Bailey Road)
- Park in the Red or Yellow Parking Lots
- Exit on North Side (Bailey Road)
Yellow Fields – M Health Sports Complex
- 4200 Pioneer Drive Woodbury, MN 55129
- Enter on West Side (Radio Drive) or North Side (Bailey Road)
- Park in the Yellow or Black Parking Lots
- Exit on West Side (Radio Drive) or North Side (Bailey Road)
Raptor Nest Stadium – M Health Sports Complex
- 4200 Pioneer Drive Woodbury, MN 55129
- Enter on North Side (Bailey Road)
- Park in the Yellow Parking Lot
- Exit on North Side (Bailey Road)
What to expect
- No check-in: On-site check-ins are not required. Just head to your assigned field at the scheduled time.
- Sportsmanship: We expect good sportsmanship from everyone–coaches, players, and fans! Let's make this a fun and enjoyable tournament for all!
- Food and drink: There will be plenty of concession options with something for everyone.
- Vendors: We encourage you to support our association by purchasing merchandise from a variety of amazing vendors.
Questions?
Don't hesitate to contact Kristine Glancy or Jeff Dansky or any WULAX Board Member with any questions or concerns.
Thanks again for joining us! We look forward to seeing you and your teams at the tournament!
Sincerely,
Kristine Glancy and Jeff Dansky
Tournament Parking
The City of Woodbury takes pride in its parks. Please park your vehicle in designated parking spots only. Parking in signed, "No Parking" areas, along curbs, access isles, or up on the grass will not be tolerated. Violators will be subject to ticketing and towing.
Tournament goers will find there is ample parking at the tournament site, particularly in the gold lot. Please allow for additional time to park and get situated for your games.
Boys Tournament Rules
Games will be conducted using the 2025 GNLL Youth Rules, with the following modifications:
Pregame
• Home team is second team listed on bracket/pool
• No coin toss: home team picks a goal to defend and away team gets AP.
• Coaches may be certified together to save time.
Time factors
• Games consist of two 20-minute halves with running time.
• Halftime is 5 min.
• There is a central clock.
• No on-field time is allotted for team warm-ups.
• The clock is a central horn at game time on the hour, half time, start of second half, a double horn at two minutes remaining in second half, end of second half. WULAX will provide a scorekeeper at each table to record scores/penalties.
Suspended Games
Pool Play
• Any pool game interrupted by weather with at least half of the game played and the score not tied will be considered final. If at least half of the game has been played and the game is tied, it will remain as a tie.
• If a pool game is interrupted with less than half of the game played, the game will be registered as a zero/zero tie for the teams
Bracket Play
• Any bracket game interrupted by weather with at least half of the game played and the score not tied will be considered final. If at least half of the game has been played and the game is tied, it will proceed directly to the tiebreaker when it is determined that teams can return to the field.
• If a bracket game is interrupted with less than half of the game played, the half will be completed when play can be resumed and the game will be declared completed at the conclusion of that half or will advance to the tiebreaker.
• If a bracket game has its start delayed due to storms, when play can be resumed, the teams will play one half of the game or as much of the game as can be fit into the original time slot, whichever is longer. If the game is tied at this point, it will go to the tiebreaker.
Equipment
• All standard equipment rules apply including mouth guard requirements.
• Officials will perform random equipment inspections.
• Coaches may call for equipment inspections prior to the last three minutes of the game.
• WULAX will provide balls (Yellow) for the end lines and game balls. These balls must remain at the fields. If there is a need for balls to be replenished please contact the Field Marhsall.
Time-outs
• Each team is allowed one 1-minute time-out per game. The central clock does not stop. Both teams must be ready to play within 1 minute of the time the time-out was granted. No timeouts in the last two minutes of play.
• Time-outs called according to standard rules.
• Officials may call additional timeouts for water breaks if there is high heat and humidity.
Tie Games
• Ties stand for pool play
• Tiebreaker is used for bracket play and is posted on the 2nd page
Suspensions / Ejections
• If any player or coach is ejected, that ejection stands for the current game and the following game.
• The tournament reserves the right to suspend or expel any player, coach, spectator or team from the tournament without refund.
Boys Lacrosse Tiebreaker
- There will be no overtime for divisions with pool play.
- Tie breakers for pool play are as follows, (These tie breakers will be applied when breaking ties within a pool). The same tie breakers apply when breaking a tie within a division. (Division tie breakers will be applied when breaking ties within a full division, this is only relevant if a division has multiple pools, but if teams will be ranked across the entire division.
Tie Breakers listed in order:
- Points
- Head to Head
- Goals allowed
- Goal Differential (Max Score Differential - 8)
- Goals Scored
- Coin Toss
- The maximum goal differential allowed per game is 8 goals.
- If more than two teams are tied at the completion of pool play. Utilize the Tie Breakers listed above, until one or more teams are eliminated. If two teams still remain, return to the top of the tie breakers list to resolve.
- Tourney Machine has a list of tie breakers and may involve software to determine tie breakers. Woodbury United Lacrosse website may over-ride this determination.
- Ultimately, if the above factors do not resolve a tie, Black and Blue Tournament Director can resolve the tie.
Boys Lacrosse Tiebreaker (Bracket Play)
Because US Lacrosse has specifically stated that Braveheart tiebreakers should not be used for youth games and because many tournaments need a quick resolution to tournament games in order to stay on schedule, the following tiebreaker may be adopted by tournaments when time does not permit having regular overtime periods,
The rules are as follows:
Standard Tiebreaker
- When standard play concludes, teams will have 20 seconds to substitute after the officials briefly explain the tiebreaker.
- Goalies will not switch ends.
- An additional 4-minute stop-time OT period will begin, following standard rules (possession could carry over, and penalties carry over).
- Each team will have 3 players plus a goalie. They can use short sticks or long sticks subject to the usual rules.
- If there is a faceoff, each team will have one player taking the faceoff, one player in its offensive restraining area, and a goalie plus one other player in its defensive restraining area.
- No substitution is allowed unless there is an injury, in which case both teams can substitute one player.
- No timeouts.
- No equipment checks once the tiebreaker period begins.
- A team may be down 1, 2, or 3 players due to penalties (penalty stacking applies if there are more than 3 penalties).
- Goalies cannot step on or over the midfield line. The remaining players can go anywhere.
- The first team to score wins.
- All other standard rules apply, including counts.
10U tiebreaker modifications
- There is no one-pass rule for 10U. A player that wins the faceoff can shoot and score immediately.
- On a faceoff, the attack and defense players must stay below the goal-line extended and the goalie must stay in the crease until the faceoff is over.
- Maximum of 2 long sticks.
Girls Tournament Rules
Games will be conducted using the 2025 Minnesota Youth Rules, with the following modifications:
Pregame
- No on-field time is allotted for team warm-ups.
- If a team is not on the field and ready to play at the scheduled start time, a delay-of-game foul will be assessed.
- The home team is the second/bottom team listed on the bracket or pool.
- There will be no coin toss. The home team will pick a goal to defend in the first half and the away team will get AP.
- Coaches may be certified together if needed to save time,
- The clock is a central horn at game time on the hour, half time, start of second half, a double horn at two minutes remaining in second half, end of second half.
- Each team should provide 4 game balls per game (1 for center and 3 for end lines).
Rules and Format
The US Lacrosse rules and best practices for girls will be followed along with MSLAX age-specific rules for Minnesota. https://www.mslax.net/page/show/4085703-league-rules
- U10
- goalies used if both teams have a goalie.
- one ATTEMPTED pass required maintaining possession -
- 2 players must stay back behind restraining line.
- no checking
- yellow card player substitutes and team does not play short during penalty.
- If the team is up by 4+ goals, the losing team gets draw possession.
- If up by 8+ goals, three COMPLETED passes required.
- U12
- one COMPLETED pass required in offensive end.
- modified checking allowed - below shoulder.
- 4 players stay back behind restraining line.
- yellow carded player serves 2:00 in penalty box and team plays short.
- If the team is up by 4+ goals, the losing team gets draw possession.
- if up by 8+ goals, THREE COMPLETED passes required.
- U14
- no pass restrictions
- full high school rules checking allowed.
- 4 players stay back behind restraining line.
- yellow carded player serves 2:00 in penalty box and team plays short.
- If a team is up by 4+ goals, the losing team gets indirect draw possession - must pass off of draw possession.
- The clock begins running at the scheduled start time for the game regardless of whether the teams are ready to play, unless the Head official deems a delay is required.
- Games will be 2 – 20-minute halves with a 5-minute half-time.
- One (1) team timeout permitted per game – of a maximum duration of 1 minute. None in the last 5 minutes of running clock play.
- For Bracket Play: Games tied at the end of regulation time will result in a maximum of two 3-minute sudden victory running time periods after a 3-minute rest and coin toss to choose field side.
- For Pool Play: Any ties in the standings will be determined by points, head-to-head, head-to-head goal differential, goals allowed, goal differential (max 8), goals scored, and lastly a coin flip.
- In running time, the clock stops do not stop because of central clock.
See the score table instructions for the heat index policy in case of very hot weather.
Suspended Games
Pool Play
• Any pool game interrupted by weather with at least half of the game played and the score not tied will be considered final. If at least half of the game has been played and the game is tied, it will remain as a tie.
• If a pool game is interrupted with less than half of the game played, the game will be registered as a zero/zero tie for the teams
Bracket Play
• Any bracket game interrupted by weather with at least half of the game played and the score not tied will be considered final. If at least half of the game has been played and the game is tied, it will proceed directly to the tiebreaker when it is determined that teams can return to the field.
• If a bracket game is interrupted with less than half of the game played, the half will be completed when play can be resumed, and the game will be declared completed at the conclusion of that half or will advance to the tiebreaker.
• If a bracket game has its start delayed due to storms, when play can be resumed, the teams will play one half of the game or as much of the game as can be fit into the original time slot, whichever is longer. If the game is tied at this point, it will go to the tiebreaker.
Equipment
• All standard equipment rules apply including mouth guard requirements.
• Officials will perform random equipment inspections at least once per half.
• Coaches may call for equipment inspections prior to the last three minutes of the game.
• Each team provides balls for the end line and sideline on their half of the field.
Time-outs
• Each team is allowed one 1-minute time-out per game. The central clock does not stop. Both teams must be ready to play within 1 minute of the time the time-out was granted. No timeouts in the last two minutes of play.
• Time-outs called according to standard rules.
• Officials may call additional timeouts for water breaks if there is high heat and humidity.
Tie Games
• Ties stand for pool play
• Tiebreaker is used for bracket play and is posted on the 2nd page
Suspensions / Ejections
• If any player or coach is ejected, that ejection stands for the current game and the following game.
• The tournament reserves the right to suspend or expel any player, coach, spectator or team from the tournament without refund.
Tie Breakers listed in order:
- Points
- Head-to-Head
- Goals allowed.
- Goal Differential (Max Score Differential - 8)
- Goals Scored
- Coin Toss
- The maximum goal differential allowed per game is 8 goals.
- If more than two teams are tied at the completion of pool play. Utilize the Tie Breakers listed above, until one or more teams are eliminated. If two teams still remain, return to the top of the tie breakers list to resolve.
- Tourney Machine has a list of tie breakers and may involve software to determine tie breakers. Woodbury United Lacrosse website may override this determination.
- Ultimately, if the above factors do not resolve a tie, Black and Blue Tournament Director can resolve the tie.